What is a Kickstarter?
Kickstarter – a portal for crowd funding. In short, ordinary people are thrown off by the projects they like, whether it’s heavy support for the iPhone from metal, dance project or game. The latest sensational news was the achievement of Brian Fargo, began its game Wasteland 2 ($ 2,933,252) and Tim Schafer, gathered at the Double Fine Adventure ($3,336,371).
But this is Star game industry, which everyone knows and their community formed decades ago. Can a young and unknown find the means to develop their game with Kickstarter?
According to statistics provided by the team of Kickstarter, only 25% of game projects are able to collect the necessary funds. These statistics include projects about the game development industry stars, so the chance of young and unknown game developers is even lower – probably somewhere around 20%. A lot or a little – it’s up to you.
Birth of an idea
The idea arose not in itself but from circumstances. Initially, Divine Space was to have been a small, test version of a game for iPad.
First vision of the game, end of 2011 – top-down, flight in 2D…
However we underestimated the complexity of the project. That is, a small game for a PC, it turns out, can be a huge game for iPad. That’s connected first of all with the technical limitations of the devices, which we knew about—but which we had not previously run into (before this project, we had no experience in programming for iPad). However, we were very interested in trying out the new platform.
But we either had to cut the game down very seriously and shorten it into something intermediate between a game and a business, or agree that we were making a complex, large game and follow that path. We decided to go with the game and took risks.
…and what we got in a few months later, 3D with free camera + altitude.